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Author Topic: Techland Calls Dead Island Most Successful New IP of 2011  (Read 1527 times)
Catherine
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« on: December 22, 2011, 01:23:35 AM »

You know that something is very, very wrong when Dead Island ends up being labeled as the most successful new I.P. of 2011.

Yes, even as a zombie lover I'm knocking Dead Island. As a person who aspires to either be on the narrative/creative front of games or critique videogames for a living, Dead Island makes every fiber of my body hurt when I play it.

Why? Because I want to very, very much LIKE the game. I just can't.

It's broken. Even months after its initial release, Techland and Deep Silver have still failed to fix bugs that make the game unplayable. There's no reason that I shouldn't be able to advance to the next part of a game because a certain dialogue option won't show up for me... three months after the game has been released.

Sure, I was having fun playing the game, sans a strong central narrative and gameplay mechanics. Dead Island felt like I was playing a mix of Borderlands and Dead Rising without the awesome atmosphere of Borderlands and the ridiculous weapon degradation of Dead Rising. I felt like I was beating zombies up with cardboard bats. Ten hits and I'm through with a crowbar. Really?

So yeah, it's a little sad that it's considered the most successful I.P. of 2011. What does that say about the videogame industry? A broken game that reaches the top of the sales charts is the best selling original thing of 2011.

2011 was the year of sequels and 3's. Gears 3, Uncharted 3, Arkham City, Elder Scrolls V, Modern Warfare 3, Battlefield 3, and Dark Souls. They're all the industry's highest grossing games of Fall 2011. Hell, I can't even think of anything that's really new that came out this year. Homefront? Brink? Rage?

Our industry really needs a kick in the ass to start developing some new titles. Sure, sequels to blockbusters are where the money's at, but let's take the example of Hollywood. How many recent sequels out there are really quality movies? I can probably name them on all one hand.

The point is, videogames are a relatively new form of media. It's taken a lot of strides in the past decade, to the point that we now have Hollywood-sized budgets, fully-developed storylines, and photo-realistic characters and environments. That's a long way from Pong, but we're still a long shot away from realizing the virtual simulations that we've imagined in science fiction.

And we can get there, through innovation. Not through the money game. The money game only ends in the stagnation of the videogame industry, which is something I say we're seeing with the film industry. And we don't really want that... do we?

Source: Eurogamer
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Spratchet
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« Reply #1 on: December 22, 2011, 07:22:12 AM »

The problem Catherine is that they're basing it's success on how many sales it had, not how well it worked on peoples computers. That's all these people look at these days. Modern warfare 3, the most successful FPS of all time (In terms of sales), but the community on it is absolutely awful at most times, and that's what let's the game down for me. Most games have bugs and glitches, some make them unplayable, some are just funny, but they're not what really impacts on the opinions of what these magazines and reviews define as the "best" game.
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taylynne
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« Reply #2 on: December 22, 2011, 06:24:06 PM »

The problem Catherine is that they're basing it's success on how many sales it had, not how well it worked on peoples computers. That's all these people look at these days. Modern warfare 3, the most successful FPS of all time (In terms of sales), but the community on it is absolutely awful at most times, and that's what let's the game down for me. Most games have bugs and glitches, some make them unplayable, some are just funny, but they're not what really impacts on the opinions of what these magazines and reviews define as the "best" game.


Sadly, this is too true..... ><  Rather depressing if you ask me, but if they're making money/selling a shitload of copies, what do they care eh? :|  Money is money, no matter where they get it, or how...
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