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News => Gaming News => Topic started by: K1eaner on June 07, 2011, 02:59:48 PM



Title: E3 (Day 2): Need for Speed: The Run
Post by: K1eaner on June 07, 2011, 02:59:48 PM
Need for Speed has been a close to heart racing man, Most Wanted was a monster of a game and the rest after that game were good, but more around the "meh" ground. EA has revealed that they have incorporated the new Frostbite 2 Engine into this new Need For Speed title. The trailer was awesome with some out of the car action, hand to hand combat and a police helicopter that shoots bullets at you.

Need for Speed: The Run - E3 2011: Gameplay Demo (http://www.youtube.com/watch?v=nQbm18oLbt4#ws)

Need for Speed: The Run - Producer Insight (http://www.youtube.com/watch?v=CM0jQRl_JC8#ws)

------------------------------------------------------------END NFS:The Run-------------------------------------------------------

They are not unveiling the list of cars, but every car will have an identity. They will have an arcade feel to them. There is a Ford Shelby and a Ford Mustang. There wont be much customization as you are on a coast to coast race. There will be customization, but not by much.


12:37: The character is Jack Rourke, with a questionable past and the only way to get his life back on track is to enter this race. More details on the story in the coming future.

12:36: Since the player is involved in the cut scenes are there any awkward moments, Jason responds by saying that they have paced themselves by wanting to make this look like a Hollywood movie. There will drives through canyon's, mountain tops, rural farmlands, in and out of Urban areas and the high and low beats as you go along. Specific city's will be revealed later on. They used high end capture technology, the same used in Avatar. Which gives an unbelievable fidelity for the character. They have captured over 90 bones and OCG (Octular Eye tracking technology) never used in a game before.

12:35: Autolog has been integrated into the game, a feature which was invented in Hot Pursuit. so now the experience of the game is more personal, so its not just the gamer playing solitary making the journey, but you are comparing yourself with friends as you race across the country. So its not just the player, but more of, how are you doing against your friends. This gives more personal preferances and makes it more challenging. The new video incorporates gameplay from Chicago.

12:34: Daniel comments on how the game really feels like Hollywood blockbuster and the player can interact with all that, so it boils down to gamers choosing between watching the movie or participating in the movie. Are there any chances to fail within this? Jason points out to a sequence in the video where the player tries to steal a police car from a police officer. So, there is a chance where if you fail one attempt, the sequence is designed so that it gives you a second chance. But its all gonna end in New York.

12:33: Daniel asks Jason to walk through the Graphics and the environments mentioned in San Francisco 2. Jason states that they have partnered with EA and DICE, plus they are using the Frostbite 2 engine in this game, that was the strongest engine out there that best suited this game, allows the developers to make believable character performances which they were unable to do last time around, and get amazing visual fidelity, both in the creation and destruction of the world. They are happy to partner with DICE and get the racing physics into the engine and deliver a AAA experience.

12:33: So, by bringing the character in and also bringing the character into the game and bringing that experience in, they hope to propel the gameplay forward both in and out of the car. There will be quick time events, the motivation in this game is to get from San Francisco to New York as fast and as you can, and if the game forces you out of the car because of a scripted event, your job is to get back into a car as fast as you can and hit the road. They are trying to keep the adrenaline of the race both in and out of the car. The motivation was "Do you wanna watch the guy get out of the car and make a run for it, or do you want to play it" That is less than 10% of the game, as this is strictly a racing game.

12:32: Jason talks about the trailer from yesterday and the trailer starts with the race, but what they want to show at E3 is the real innovations that they have in the game, like getting out of the car, they didn't concentrate as getting out of the car as an accomplishment but were more oriented towards story telling, getting out of the car is less than 10% of the whole game. The wanted to tell the story ingame which they haven't done, most of the time it was done through high end cut scenes and they want to keep the player engaged in the story, so no more, having an adrenaline filled race and then watching a video.

12:32: Daniel (Press) Introduces Jason Delong, the executive producer on Need For Speed: The Run, and there will be some running as learned from E3 2011 as shown yesterday, they are about to talk about an extended demo that was not shown yesterday at the EA press conference.


Title: Re: E3 (Day 2): Need for Speed: The Run
Post by: Jo0n on June 07, 2011, 03:07:32 PM
I must say, i stopped liking the NFS games after most wanted. And this looks like something new but i dont feel to good about it.
Its like they taken The Fast and the Furious: Tokyo Drift and made it into a game. "he got to get out of the city and start over again" kinda of game. So i think this one is going to be a meh game.


Title: Re: E3 (Day 2): Need for Speed: The Run
Post by: War_Tank on June 07, 2011, 03:23:30 PM
wow this game looks amazing


Title: Re: E3 (Day 2): Need for Speed: The Run
Post by: Sekei on June 08, 2011, 10:29:20 AM
I would say it look ok as it's using the frostbite engine, but when i think need for speed I always go back to Most Wanted, as it wa sone of the best ones ever mad ewith the most pain in the rear police. (I swear ipalye dthe other sand no othe police could catch me like they do!) I wonde rif the run part of it would be given to free-running aspect and sneak in a bit of mirror's edge into it. If that happened.....dayum  is all iwould say.


Title: Re: E3 (Day 2): Need for Speed: The Run
Post by: DarkThemis on June 14, 2011, 01:31:05 AM
after NFS:MW...... NFS series looks like  got fade into the shadowy corner of racing series games (hope this new 1 will give a bit of light to it ::))


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