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PugGaming - Gaming Never Done Alone » News » Feedback and Suggestions  » Suggestions for the advancement of Pug
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Author Topic: Suggestions for the advancement of Pug  (Read 7187 times)
Jo0n
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« Reply #20 on: May 20, 2011, 05:24:11 PM »

Collecting Guides would be neat, though on what games. Do we play much games that require collecting items.

As for achievements, usually they pretty much tell you what you have to do, you just have to do it. Which can be difficult

Maybe videos on game skills, how to refine your technique at playing a game. FPS for instance. Counter Strike Source = Skill, TF2 = Skill etc etc

Peace,

Well Portal 2 is one game, there is alot of tricky games out there. And it always someone who plays them
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K1eaner
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Beware...I'm half smart!

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« Reply #21 on: May 21, 2011, 02:52:48 AM »

Many Gaming communities now-a-days are being more organization oriented, I will not name names but here are a few examples. Achievement Hunter, fails of the week, Montages, style kills and more...all these are "my" oriented if you know what I mean.

I say get the community involved to get achievements together, there is a podcast in the works and openings for game managers, mix em up, we run a podcast, invite two instead of just one community member and go about getting certain achievements, a good example is Portal 2 which has co-op. This is on what jo0n and HotSauce discussed above.

Another mode is discussing techniques and map specifics with community members, heck, if we can get a good team organized we can even do competitive gameplay.

The base of what I'm trying to imply is that to get the community involved more, get more and more members into stuff, this way they stay active more and PUG Gaming gets what it wants.....a great community and PUG rises to the top, like fog over water..or like hot air over cold air...or.....I'm gonna stop typing now.
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